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I have very specific answers to the question of why do I share this document: (1) it forces me to drill deeper in every topic so as to maintain the correctness they deserve, (2) it helps me reasoning systematically about the decisions I meet, (3) it favours knowledge spread by helping other developers, including the ones of my team so as to reduce my bus factor and (4) it’ll avoid me forgetting all the cool stuff (and mistakes) I’ve done. Personally speaking, I have a special passion for architecture, graphics and also for managing technical teams.
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I do have experience with PS4/XBO consoles, Vive, Hololens and mobile VR. I have worked in games such as Catan Universe (surprise), Diamond Dash, Jelly Splash, Blackguards, Carcassonne and way too many 3D/VR/AR projects for clients such as Volkswagen, Audi, etc. I represent my company in game development and am in charge of improving our processes continuously. I am Rubén Torres Bonet and am working as a Technical Lead at Exozet Games. Naturally, standalone platforms are usually much more performant and one doesn’t have so many constraints as in mobile solutions.
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From its budget it might not be considered a AAA game but we have indeed put a good amount of resources and love in it.Ĭatan was originally developed for PC and WebGL issues were therefore to be expected on Android and iOS. Its core team consists of about seven developers and two artists, although in certain periods we have had up to 12 developers, four artists, one dog (Gaucho) and some typical management overhead. About Catan UniverseĬatan Universe is a 3 year old project that has been actively developed since then. Negative feedback (trolling) will be largely ignored. Needless to say, I am open to constructive feedback and conversations that will point me towards solving issues and making improvements. Also, the structure of this entry is rather inexistent, but if I were to outline one it would be the following: This document has been written across different days cohesion might appear to be a bit off. And yet, no amount of research and preparation will save you from making painful but well-needed over-hours. To spend time wisely it is often a wonderful idea to do pre-research on the different options one may have to accomplish one’s tasks.
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We don’t have much of it in life, that’s why we, the developers, are likely the most expensive resource in the games branch. Time is scarce, expensive, irrecoverable and the adjective list goes on.
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