

Make sure you do it across debug+release configurations.

You can download the SDK here and you can read the documentation here. So they created an SDK for loading FBX files and giving you all the sexy data however you want it. If you don’t have any tools/skills to create FBXes, you can download a shitty FBX of a squashed bell that I made (see a screenshot of bell in Maya viewport on the right).Īnyhow, so Autodesk are assholes, but they aren’t stupid, and they know nobody will use their formats if their formats aren’t easy for people to do stuff with. FBX is a proprietary format, owned by Autodesk (the guys who make Maya and Max - the tools 90% of game artists use to generate content). The FBX converter is always available online and is completely free.Some AAA shit right hereChances are, your artists save out to.

You can convert your FBX documents from anywhere, from any machine or even from a mobile device. All documents are removed from the cloud after 24 hours. Expand the ConvertOptions and fill the fields for watermarking.Ĭonverted FBX files are stored in the cloud. Or you can add a watermark to the converted FBX file. Just expand LoadOptions and enter the password of your file. For example you can convert password protected documents. You even can perform more advanced conversions. Once conversion completed you can download your FBX file. Just drag and drop your FBX file on upload form, choose the desired output format and click convert button. You can convert your FBX documents from any platform (Windows, Linux, macOS).
